Some Fact About FTL Drives and How Worm Holes Work......
Flight Drives and Worm Holes
During research, it was found that FTL drive technology used within the Re-imagined Series appears to be based on the use of Superstring Theory and M-Theory that essentially enable the "jump drive" systems to "fold" space, reducing the distance between any two points by creating a "corridor" through space that links them together (essentially forming a wormhole, or Einstein-Rosen Bridge). Such "corridors" are allowed by the general theory of relativity; what M-Theory does is provide a way to change the topology of space-time dynamically.
The use of such wormholes is based on the tenet that space is curved. Hence the term "wormhole", which arises from the analogy that space can be seen as an apple. A worm can travel from one side of the apple to the other in two ways:
By crawling over the surface, or
By burrowing through the apple (creating a "wormhole").
Obviously, the second option is considerably shorter than the first. But on the other hand, a key point concerning the use of wormholes within the new Battlestar Galactica is that they do not break the fundamental limiting factor of our universe: the speed of light. Vessels in Battlestar Galactica do not accelerate to faster-than-light velocities. Rather, they use the wormhole to reduce the distance to their destination. Thus giving the impression of faster-than-light travel.
However, the FTL jumps in the series do allow information to be sent faster than light can send it, which results in a violation of causality within the special theory of relativity. ( for ex. If event A comes before B from one viewpoint, there will be other equally valid viewpoints where event B takes place before A.) Causality is not violated by FTL in a universe that has a special fixed reference frame, however this contradicts current understanding.
This is the reason why FTL jumps are virtually instantaneous within episodes. It also means that the only direct form of propulsion available for vessels is generated by their sublight drive systems.
A combat jump is an FTL jump in which the exit co-ordinates are likely to put the jumping vessel in harm's way, with a high probability of an armed exchange directly following or soon after the jump. Preparation for a combat jump involves different procedures than a standard jump. These are likely to include things such as:
**Arming and posting of Marine defense teams in order to repel potential boarding parties
**The loading of additional Vipers to supplement the alert fighters
**The vessel's Commanding Officer will also likely order Condition
One to be set, readying the ship for an immediate engagement following the jump.
These so called COMBAT jumps can be seen in the following episodes that I have observed where the Battlestar Pegasus makes a combat jump shortly before Battle of the Resurrection Ship and the Battle of the Binary Star System. Galactica makes a combat jump to initiate the Battle of New Caprica. It should be noted, however, that in the latter two instances, the jump is not immediately followed by combat